4/5/2023 0 Comments Xbox 360 zuma deluxeIf you want to spit out balls faster, Spirit Cheetah ups shot speed. The Spirit Rabbit increases the number of power-up balls that appear. The frog’s belief in spirit animals also raises the odds of success. Way too many marbles are removed by shot augmentations. If you target power-ups, you’ll end up wielding just as many lethal shot types in a level as an FPS protagonist does weapon types. Your frog now earns a bomb shot that can be fired anywhere. On top of the new progression format, a reduction in difficulty is tied to power-ups. Later stages no longer fill the player with anxiety, which lessens the thrill of passing a world. I enjoyed most of it, but never once had that “I have to be perfect from here on out” feeling rise up from my gut like I did through a large portion of the first game. I flew through all six worlds, failing once or twice on only four or five stages. Should you fail, the level resets and you can try your luck again. Any stage can be selected from a Quick Play menu. You also don't have to start at the beginning of each world. PopCap has taken pity on players, and Zuma’s Revenge does away with lives altogether. If you played through the first Zuma, one small misstep could lead to a life lost, and “Game Over!” flashing on the screen. These stages force the player to take more risks, and also add skill-based movement to the mix. Creating a hole in the chain is the only way to fire a shot up at the boss. While the player must still keep an eye on the marble chain, victory on these stages is achieved by pelting the boss with marbles. Bosses rain down ailments that can affect the frog’s abilities, such as slowed firing. This mode only presents any challenge when a boss is a part of the equation. My eyes didn’t have to dart as frantically, and the color groupings are more forgiving. Since these stages limit the number of marbles that can be fired upon, I found them a little too easy. The frog is locked into an upward facing position at the bottom of the screen, and the goal is to fire marbles up at a chain descending, row-by-row, toward a hole near the frog. This ability allows PopCap to be more devious in its level design, often meaning an impenetrable rock wall or tunnel blankets the marbles’ path.Īnother level variant can best be summarized as Zuma meets Space Invaders. In a few stages, the frog can hop between two lily pads. Zuma’s Revenge holds true to this gameplay design for 90 percent of the stages, and dabbles in new concepts for the remainder. Forward thinking and strategic shooting, however, create combo opportunities. If three of the same colored marble are matched, they’ll explode, thus shortening the chain. The only way he can achieve victory is to fire additional marbles toward the chain. The frog’s goal is to eliminate all of the marbles (hundreds of them sometimes) before a single one reaches the hole. All that stands between them and their destination is a frog on a swivel. No matter what your platform preference is, Zuma’s Revenge is an enjoyable sequel that weds the simple concept of match-three with an intense shooting experience.Ī long chain of marbles slowly rolls along a serpentine path toward a hole in the earth. Zuma’s Revenge is a port of the 2009 PC game made slightly different by the additions of weekly challenges, a boss rush mode, and the revelation that gaming’s second favorite frog has a spiritual side (more on that later). PopCap’s projectile-vomiting frog kicked off his bid for revenge three years ago on PC, and is just now bringing his ball-busting fury to Xbox Live.
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